Publications
References
Unpublished: | |
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1. |
A time-driven constant-number Monte Carlo Method for the GPU-Simulation of Particle Breakage based on weighted Simulation Particles: Preprint submitted to Powder Technology (POWTEC-D-16-01853)
0
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Unpublished: | |
---|---|
1. |
A time-driven constant-number Monte Carlo Method for the GPU-Simulation of Particle Breakage based on weighted Simulation Particles: Preprint submitted to Powder Technology (POWTEC-D-16-01853)
0
|